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- #Dark souls sound files portable
- #Dark souls sound files Ps4
Bonfires don't cast light across doorways either, as they do in the remaster. There's none of the revised lighting seen on Dark Souls Remastered on the other platforms, meaning that Switch's specular highlights and textures appear exactly as they did in the Xbox 360 original.
#Dark souls sound files 720p
The Darkroot Basin area that saw pixel counts drop while docked still operates at 720p with no loss in fidelity - and the same goes for taxing boss battles.īut the key compromise is that this is the last-gen visual feature set, despite Switch featuring a much more modern GPU. There's no dynamic resolution scaling, either. It looks sharp and even here it exceeds the resolution of the last-gen releases with their cut-down, sub-native 1024x720. Switch renders the game at a native 1280x720, matching the handheld display.
#Dark souls sound files portable
Our detailed breakdown of Dark Souls Remastered on Switch - docked and mobile play analysed, with every relevant comparison and performance test you need.Ĭuriously, playing in portable mode is a somewhat more consistent experience - and there are no visual downgrades compared to running the game docked as all of the assets, effects and physics are identical. If you look close you can faintly see the change-over.
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It's unlike the PS4 or Xbox One releases in this way - and image quality does take a hit. Put simply, there are two resolutions while docked - 900p and 1080p, with pixel counts shifting, depending on the scene. The lowest I've found is in the Darkroot Basin - a foggy woodland area that forces the game to run at a near-constant 1600x900. Most of the Undead Burg section runs at this top pixel count with no issue, but for any of the later, more taxing areas, the Switch version dynamically adjusts its resolution. Unlike the Xbox 360 original - which rendered the game natively at 1024x720 - the resolution metrics make Switch more competitive with the PS4 and Xbox One's standard 1080p. If it's the authentic Dark Souls experience you want, as it was presented back in the day, this is the version for you.Īs a modern console experience, the Switch port pushes the boat out in resolution, delivering a full-blooded 1920x1080 while docked. Side-by-side with the Xbox 360 version, it's clear there's very little between them in terms of the core visual feature-set.
#Dark souls sound files install
Virtuos has also opted to keep the original textures, shaders and effects from the original version too, which no doubt aids in keeping the install size in the same ballpark. It's the same size as the original PS3 or Xbox 360 editions, a profile that also helps to squeeze it onto one of Nintendo's lower capacity cartridges. Dark Souls on Nintendo's hybrid weighs in at only 3.9GB, compared to 7.5GB when installed on PlayStation 4 or Xbox One. The idea that the Switch game is based on the last-gen release was first raised as a possibility when checking out the file size of the game.
This is a desirable feature that makes this version unique, and where it shines brightest. The Switch game still manages to impress on its own terms then and of course, it's fully portable. There are key improvements though - like a smoother frame-rate and a higher rendering resolution - and there's a bonus increase to six concurrent players online too.
The new release misses all of the visual refinements found in the PS4, Xbox One and PC versions of the game and at its core, this is the Dark Souls you originally played back in 2011.
This isn't quite what we expected! Strictly speaking, Dark Souls for Switch actually has more in common with From Software's last-gen original as opposed to the remastered versions released a few month ago.